The Prisoner
A conversation scene utilizing branching dialogue with 4 possible endings for the player:
You have entered an ancient, long-forgotten temple filled with enigmatic artifacts. The walls are adorned with hieroglyphs that tell the story of a forgotten civilization. The disc-shaped artifact in your pocket hums as you get closer to the glyphs on the walls. You, being a skilled archaeologist, recognize these glyphs. They are the words of a powerful spell.
This is precisely what you have been searching for. A way to commune with the artifact.